There are some new tricks the book has up its sleeve, and the tone of the story is a little different I would say there's a heavier emphasis on survival, and the gold coins become a serious factor. There are no changes to the gaming system, so the game play is mostly the same. This is a direct sequel (meaning the story is completed in this book) to Lone Wolf #1, although you could feasibly start here if you wanted (although it's more fun to start at the beginning, I imagine).
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Want to play D&D but you don't have any friends who want to play, and no DM? The Lone Wolf series is the answer! No official publication schedule exists for these works. Currently he is Lead Designer of a Lone Wolf computer game, and he is writing the final books in the Lone Wolf series. He also contributed to a Dungeons & Dragons-style role playing game for Lone Wolf published by Mongoose Publishing (UK) in 2004. Since 2003, however, the series has enjoyed a strong revival of interest in France, Italy, and Spain following the re-release of the gamebook series in these countries.įrom 1996 onwards, Dever was involved in the production of several successful computer and console games. He experienced difficulty with his publishers as the game books market began to contract in 1995, until publication ceased in 1998 before the final four books (numbers 29-32) were released. In 1984 he released the first book of the Lone Wolf series of young-adult gamebooks, and the series has since sold over 10.2 million copies worldwide.
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He created the fictional world of Magnamund as a setting for his Dungeons & Dragons campaigns. Originally a musician, Dever became the first British winner of the Advanced Dungeons & Dragons Championship of America in 1982. Joe Dever was an award-winning British fantasist and game designer.